Most recent edit on 2009-11-23 14:16:46 by LinoRanta
Additions:
IronVsGranite is discontinued
I will not make any new releases of this plugin, the functionality is now part of LockesArmyKnife (1.5 RC1 and later versions).
Edited on 2009-09-07 06:20:39 by LinoRanta
Additions:
Settings and error log files are now under My Documents\Decal Plugins\IronVsGranite - settings should copy over automatically upon login
Deletions:
Settings and error log files are now under "My Documents\Decal Plugins\IronVsGranite" - settings should copy over automatically upon login
Edited on 2009-09-07 06:20:26 by LinoRanta
Additions:
v1.1.3.0
Release Date: 2009-09-07
Settings and error log files are now under "My Documents\Decal Plugins\
IronVsGranite" - settings should copy over automatically upon login
Installer: http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.3/IronVsGranite/bin/Installer/ironvsgranite.msi∞
Edited on 2009-09-06 15:32:06 by LinoRanta
No differences.
Edited on 2009-09-06 15:31:58 by LinoRanta
Deletions:
http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.2/IronVsGranite/bin/Installer/ironvsgranite.msi∞
Oldest known version of this page was edited on 2009-09-06 15:30:58 by LinoRanta [own page for IronVsGranite]
Page view:
IronVsGranite
http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.2/IronVsGranite/bin/Installer/ironvsgranite.msi∞
Description
IronVsGranite is a plugin that gives advice on how much iron and granite you should use on a melee weapon for maximum damage.
Details
Auto-Detects active Blood Drinker spell of any level; Calculation will be done assuming lvl 7 Blood Drinker.
Releases
You can always
download my latest working (as in "doesn't crash your client") build ∞ - but I strongly recommend only using the builds listed below.
v1.1.2.0
Release Date: 2008-06-15
Release Notes:
Installer:
http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.2/IronVsGranite/bin/Installer/ironvsgranite.msi∞
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)
Damage shown for UA weapons includes the skill bonus
v1.1.1.0
Release Date: 2008-06-15
Release Notes:
Fixed a small bug. The "max" weapon data shown as comparison help used 11 tinks.
Installer:
http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.1/IronVsGranite/bin/Installer/ironvsgranite.msi∞
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)
Always assumes you can active the cantrip if current item has one
Always assumes perfect weapon has the same cantrip as current item
Max weapon data for comparison shows axe values for hammers too
v1.1.0.0
Release Date: 2008-06-15
Release Notes:
Changed the output to a list
Now detects major and minor BT properly
Output contains a comparison value now showing you what a "perfect" weapon for the items wield req would tink to
(if it had the same cantrip too)
Installer:
http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.0/IronVsGranite/bin/Installer/ironvsgranite.msi∞
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)
Always assumes you can active the cantrip if current item has one
Always assumes perfect weapon has the same cantrip as current item
v1.0.0.0
Release Date: 2008-03-23
Release Notes:
Initial Release
Installer:
http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.0.0/IronVsGranite/bin/Installer/ironvsgranite.msi∞
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Does not take Minor/Major Blood Thirst into account when calculating mean damage
Having Minor/Major BT active on an item and no Blood Drinker with an higher effect active will lead to wrong results
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)
Source Code
You can browse the source code in
WebSVN∞.
If you want to download it I recommend getting a subversion client (e.g.
TortoiseSVN∞) and checking it out from
http://svn.ranta.info/repos/decaldev/trunk/IronVsGranite∞.
CategoryDecal,
CategoryMisc