ClanRanta : IronVsGranite

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IronVsGranite


IronVsGranite is discontinued

I will not make any new releases of this plugin, the functionality is now part of LockesArmyKnife (1.5 RC1 and later versions).

Description

IronVsGranite is a plugin that gives advice on how much iron and granite you should use on a melee weapon for maximum damage.

Details

Auto-Detects active Blood Drinker spell of any level; Calculation will be done assuming lvl 7 Blood Drinker.

Releases

You can always download my latest working (as in "doesn't crash your client") build - but I strongly recommend only using the builds listed below.

v1.1.3.0

Release Date: 2009-09-07
Release Notes:
Settings and error log files are now under My Documents\Decal Plugins\IronVsGranite - settings should copy over automatically upon login
Installer: http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.3/IronVsGranite/bin/Installer/ironvsgranite.msi
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)
Damage shown for UA weapons includes the skill bonus

v1.1.2.0

Release Date: 2008-06-15
Release Notes:
Comparison data now based on http://acvault.ign.com/View.php?view=Guidebooks.Detail&id=30&category_select_id=2
Comparison data calculator now distinguishes between axe/hammer and mace/spiked club
Added options to ignore cantrips completely or only for comparison data
All settings do save and load properly now
Installer: http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.2/IronVsGranite/bin/Installer/ironvsgranite.msi
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)
Damage shown for UA weapons includes the skill bonus

v1.1.1.0

Release Date: 2008-06-15
Release Notes:
Fixed a small bug. The "max" weapon data shown as comparison help used 11 tinks.
Installer: http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.1/IronVsGranite/bin/Installer/ironvsgranite.msi
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)
Always assumes you can active the cantrip if current item has one
Always assumes perfect weapon has the same cantrip as current item
Max weapon data for comparison shows axe values for hammers too

v1.1.0.0

Release Date: 2008-06-15
Release Notes:
Changed the output to a list
Now detects major and minor BT properly
Output contains a comparison value now showing you what a "perfect" weapon for the items wield req would tink to
(if it had the same cantrip too)
Installer: http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.1.0/IronVsGranite/bin/Installer/ironvsgranite.msi
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)
Always assumes you can active the cantrip if current item has one
Always assumes perfect weapon has the same cantrip as current item

v1.0.0.0

Release Date: 2008-03-23
Release Notes:
Initial Release
Installer: http://svn.ranta.info/repos/decaldev/tags/IronVsGranite-v1.0.0/IronVsGranite/bin/Installer/ironvsgranite.msi
Known Issues: -
Does not take Strength/Coord Bonus into account when calculating mean damage
Does not take Minor/Major Blood Thirst into account when calculating mean damage
Having Minor/Major BT active on an item and no Blood Drinker with an higher effect active will lead to wrong results
Assumes your base weapon skill to be exactly the same as the weapons wield req and 200 for no-wield weapons
Assumes 65 points from buffs for UA weapons (buffed skill only matters for UA)

Source Code

You can browse the source code in WebSVN.
If you want to download it I recommend getting a subversion client (e.g. TortoiseSVN) and checking it out from
http://svn.ranta.info/repos/decaldev/trunk/IronVsGranite.


CategoryDecal, CategoryMisc

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