Oldest known version of this page was edited on 2008-09-11 20:15:02 by TimoK []
Page view:
How do death items work?
This could originally be found at http://ac.turbine.com/index.php?page_id=125∞ but seems to be lost since a major redesign of the AC page.
First, how much you drop depends on your level:
- When you are level 5 or under, you don't drop anything when you die.
- From level 6 to level 10, you lose half your coins (not trade notes) and nothing else.
- From level 11 to level 20, you lose half your coins and possibly one non-wielded item (that is, something that you were neither wearing nor holding in your hands).
- From level 21 to level 35, you lose half your coins and some number of non-wielded items.
- After level 35, you lose half your coins and some number of items. At this point, you can drop items that you were wearing or holding.
Now, in those last two cases, I said 'some number'. Some number here is equal to your level divided by 10, rounded down, plus a random number between 0 and 2. So from level 21 to 29 you can lose between two and four items; from 30 to 39 you can lose three to five items; from 40 to 49 you can lose four to six items, and so forth. By level 126 you can be losing up to 14 items!
(One caveat here: if you were killed in a PK battle, you always lose items as if you were over level 35, although the exact number you lose is still determined by your real level / 10. In other words, PK deaths do not get the special protection from item loss that NPK deaths get under level 35.)
So that's how many items you lose on death -- but how do we determine which items are lost? This is where the categories come into it.
Each item in the game has a particular item type associated with it. The actual types (categories) are listed below. When we are deciding what items you drop on death, we make a list of all the items you are carrying, sorted by value (high value first). But we may adjust their values in two ways. If the item is not the most valuable item in that category, then we cut its value in half. And whether or not it is the most valuable item in its category, we randomize its value a little bit to mix things up. (To answer your first question explicitly, the cutting-the-value-in-half is not cumulative -- the second- and third- and fouth-most valuable items of one category all have their values halved, not halved and then quartered and then eighthed.)
Now note that we still keep these things in a list sorted by adjusted value -- so its possible to have your two expensive weapons listed first and second, if the value of the second weapon cut in half is still higher than the value of the third item. What I am trying to get at here is that we do not segregate the list based on item type; we only use item type to determine how we adjust the value of the item.
Finally, we go down the list and mark the first # things as dropped, where # is the number of items we have calculated that you are going to drop this death. For instance, if you are level 48, you will drop the first 4-6 items on that list.
The categories of items are:
- melee weapons
- missile weapons
- magic casters (like orbs & wands)
- armor
- clothing
- jewelry
- food
- gems
- components
- mana stones
- crafting ingredients
- parchments & books
- keys
- tradenotes
- miscellaneous
CategoryMisc